Interactive Multimedia | WSEI Kraków

Interactive Multimedia

About the module

Interactive multimedia includes computer graphics, work with sound, programming, i.e. areas that allow you to achieve amazing results. You will be able to create games, simulations, applications, multimedia presentations and similar projects. You will learn design, work with physics in games, you will get to know game engines and the basics of working with sound. This module should be of particular interest to people who see their future in the production of games or applications, as well as audiovisual design.

Module coordinator:

Check what you will learn on modules for players and game developers.

Your Education path

In order to obtain the engineer degree you need at least 210 ECTS.

In your first year you take obligatory courses and later, starting with the third semester (that is your second year), you choose what you want to study. How? It is easy. Choose at least one module (formerly called a specialty) which is most interesting for you and then continue along  the chosen path till the end of your studies. If you wish, you can take next modules or individual subjects- including those from other fields of study. All modules you complete will be visible on your diploma.

141 ECTS

Obligatory courses


Interactive Multimedia


Other modules or elective courses

Courses included in the module

Game engines
The game engine is software that allows you to greatly simplify the process of creating a game. There are many popular engines on the market today that differ in their capabilities and purpose. During the course you will learn the basics of different engines and learn to use them to produce games. Final result of the course will be creating a simple game using a selected engine.
Game physics
During this course you will learn how to use popular 2D and 3D physics engines to obtain interesting effects in games and simulations quickly. We will refute many myths about physics in games, we will show that realism is not always the goal and we will see what this field has to offer in practice.
Basics of working with sound
Sound is one of the pillars of modern games. You can use it to create the right atmosphere of the virtual world, as well as to build the entire game around it. A whole team of people often works on designing, preparing and implementing sound. During this course, you will learn how to use tools to implement sound effects in games created in the Unity engine. You will also get to know REAPER and learn to use it in order create your own sound effects.
Programming shaders
Shaders are small programs that run on a graphics card and describe how to render materials. It’s a simple, but very powerful tool that allows you to achieve effects that would be impossible otherwise. How to create realistic-looking, flowing lava? How to make the model created by the graphics slightly covered with snow from above? How to make moving waves on the water surface? These are just some of the problems that we will solve together during this course.

Your education path

What options do you have next?

You can choose the recommended module.

You can choose a module from the list those that, in our opinion, will suit you best.

You can choose other modules, including those from the other study programs.

You can choose particular additional subjects, one module is enough to get a degree.

Consider the following options:
Interactive Multimedia
Back End Development

Game and Simulation Programmer

Interactive Multimedia
Computer Games Design

Computer Games Designer

Interactive Multimedia
Graphics and Animation in Computer Games

Technical Artist

Interactive Multimedia
Database Design and Administration in the MS SQL Server environment

Back End Computer Games Programmer

We strongly recommend you choose the Computer Games Design module after you complete the Interactive Multimedia module. By selecting this option, you can be sure that your schedule won't include classes conducted at the same time. In another way, you may need to attend classes with different groups to avoid overlaps.

Msc Eng Krzysztof Krej

Game creator and publisher. Since 2007, as a freelancer programmer, he has worked for clients from several different countries. In May 2018, he released House Flipper, which made it to the list of 100 best-selling games this year. In 2019, the number of players playing his games exceeded one million, and the total time spent by them playing his games corresponds to three and a half thousand years of playing without a break.

Module coordinator recommendation

The module is recommended for IT specialists who want to combine rich audiovisual setting with user interaction in their work. Working in the latest versions of Unity, we will explore the possibilities of integrating 3D models, sounds, animations and graphics with code. The knowledge you acquire during the course will allow to create games and simulations, but also various multimedia applications. Tools you will learn here  are used in a wide range of applications, from architectural presentations to multimedia exhibitions in museums.