Computer Games Design
About the module
If the role of the player is no longer enough for you, if you notice social, cultural and market potential in computer games, if you have always dreamed of turning your hobby into your job, and if you do not lack creativity, there is a good chance that this module will prove to be your educational best choice.
Check what you will learn on modules for players and game developers.
Your Education path
In order to obtain the engineer degree you need at least 210 ECTS.
In your first year you take obligatory courses and later, starting with the third semester (that is your second year), you choose what you want to study. How? It is easy. Choose at least one module (formerly called a specialty) which is most interesting for you and then continue along the chosen path till the end of your studies. If you wish, you can take next modules or individual subjects- including those from other fields of study. All modules you complete will be visible on your diploma.
141 ECTSObligatory courses
Computer Games Design
58 ECTSOther modules or elective courses
Courses included in the module
Your education pathWhat options do you have next?
You can choose the recommended module.
You can choose a module from the list those that, in our opinion, will suit you best.
You can choose other modules, including those from the other study programs.
You can choose particular additional subjects, one module is enough to get a degree.
Msc Eng Krzysztof Krej
Game creator and publisher. Since 2007, as a freelancer programmer, he has worked for clients from several different countries. In May 2018, he released House Flipper, which made it to the list of 100 best-selling games this year. In 2019, the number of players playing his games exceeded one million, and the total time spent by them playing his games corresponds to three and a half thousand years of playing without a break.
Module coordinator recommendation
This module revolves around two questions. First of all: why people play games. What do games give us – what emotions do they provide and how can they help us? Second: how to design a game that gives players what they want. We will explore player psychology, analyze sample games, look for common features, discuss industry successes and failures. Our goal will be to learn to design games that prove that our medium deserves equal treatment with cinema, books, television or radio.