Computer Games Design | WSEI Kraków

Computer Games Design

About the module

If the role of the player is no longer enough for you, if you notice social, cultural and market potential in computer games, if you have always dreamed of turning your hobby into your job, and if you do not lack creativity, there is a good chance that this module will prove to be your educational best choice.

Module coordinator:

Check what you will learn on modules for players and game developers.

Your Education path

In order to obtain the engineer degree you need at least 210 ECTS.

In your first year you take obligatory courses and later, starting with the third semester (that is your second year), you choose what you want to study. How? It is easy. Choose at least one module (formerly called a specialty) which is most interesting for you and then continue along  the chosen path till the end of your studies. If you wish, you can take next modules or individual subjects- including those from other fields of study. All modules you complete will be visible on your diploma.

141 ECTS

Obligatory courses

11 ECTS

Module:
Computer Games Design

58 ECTS

Other modules or elective courses

Courses included in the module

Introduction to computer games
3 ECTS
“We, game lovers, have created our own hermetic culture. We have our own jokes. Our own vocabulary. Our own music and our own heroes.” (quoted after James Portnow); With these classes I would like to introduce participants to the world of players and the world of game developers – along with its pros and cons.
Designing game levels
4 ECTS
Not every designer has the ability to create game levels. In some productions this requires the ability to map reality – in others inventing abstract logic puzzles. Sometimes it is about passing a deep story line, sometimes it is about guiding the player’s hand. The aim of this subject is to show practical examples of challenges faced by level designers and to overcome them together.
Ludology: theoretical analysis of games
4 ECTS
Ludology focuses on determining what role games play in our everyday lives, how they are designed, and what mechanisms they use to attract the player’s attention. It’s a study about the players themselves – who they are, what are the similarities and differences between them, how to classify them, why they play. You will learn methods of game analysis and design, how to narrate and build characters. During this course you will also learn about the economic analysis of the gaming market.

Your education path

What options do you have next?

You can choose the recommended module.

You can choose a module from the list those that, in our opinion, will suit you best.

You can choose other modules, including those from the other study programs.

You can choose particular additional subjects, one module is enough to get a degree.

Consider the following options:
Computer Games Design
+
Front End Development

Web Game Programmer

Interactive Multimedia
+
Computer Games Design

Computer Games Designer

Computer Games Design
+
IT Project Management

Computer Games Producer

We strongly recommend you choose the Interactive Multimedia module after you complete the Computer Games Design module. By selecting this option, you can be sure that your schedule won't include classes conducted at the same time. In another way, you may need to attend classes with different groups to avoid overlaps.

Msc Eng Krzysztof Krej

Game creator and publisher. Since 2007, as a freelancer programmer, he has worked for clients from several different countries. In May 2018, he released House Flipper, which made it to the list of 100 best-selling games this year. In 2019, the number of players playing his games exceeded one million, and the total time spent by them playing his games corresponds to three and a half thousand years of playing without a break.

Module coordinator recommendation

This module revolves around two questions. First of all: why people play games. What do games give us – what emotions do they provide and how can they help us? Second: how to design a game that gives players what they want. We will explore player psychology, analyze sample games, look for common features, discuss industry successes and failures. Our goal will be to learn to design games that prove that our medium deserves equal treatment with cinema, books, television or radio.